Computing
Computing equips pupils to use computational thinking and creativity to understand and change the world. It helps to ensure children become digitally literate.
Reception
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Years 1 and 2 |
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EYFS (Reception)/National Curriculum Objectives (Years 1 and 2) |
· Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes. |
· Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions. · Create and debug simple programs. · Use logical reasoning to predict the behaviour of simple programs. · Use technology purposefully to create, organise, store, manipulate and retrieve digital content. · Recognise common uses of information technology beyond school. · Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the Internet or other online technologies. |
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Cecil Gowing’s curriculum coverage |
Reception · Children know to notify an adult if they are unsure about any computer event. · Follow Smartie the Penguin’s rules for being safe on line. · Children understand the importance of using technology safely. · Children with have the opportunity to use different modes of technology which will be constantly available to the children. · Turning an iPad off and on/sliding to open. · Turn on and off and give simple commands to robots such as Beebots. · Can operate an online robot to perform simple movements. · Explore buttons when individual buttons are pressed on a robot. |
Year 1 · Know to tell a trusted adult if they see something inappropriate. · Know that some information (full name, address, birthday, etc) is ‘special’ as it applies to them. · Children know that personal information is as valuable online as offline and that it should not be shared without an adult’s permission. · Children discuss, understand and abide by the school’s e-Safety rules. · Children understand the importance of talking to a trusted adult about online experiences. · Develop familiarity with the iPad · Select appropriate images. · Add text to photographs, graphics and sound, e.g. captions and labelling. · Begin to explain reasons why choices have been made · Understand what an algorithm is. · Follow algorithms to move around a course. · Create a series of algorithms to move their peers around a course. · Predict what will happen when navigating around a course. · Explore an onscreen robot, e.g. ALEX, navigate it around a course or grid. · Have experiences of controlling other devices such as video recording equipment and digital cameras. · Perform simple tasks and commands on Beebots. · Find and repair a simple algorithm. |
Year 2 · Children explore a range of age appropriate digital resources. · Children to know that not everything they find online is accurate. · Children to know what to do if they find something inappropriate online. · Children discuss, understand and abide by the school’s e-Safety rules. · Children are aware that not everyone they meet online is automatically trustworthy. · Children understand that personal information is unique to them and should not be shared without parent or teacher’s permission. · Children identify characteristics of people are worthy of their trust and can identify the signs of dangers online. · Begin to word process short stories through digital books. · Develop basic editing skills including different presentational features. · Save, retrieve and amend their work. · Make use of graphics to enhance their text on screen. · Talk about their use of graphics and how it may alter the message begin given. · Use different layouts and templates for different purposes. · Use a search engine to research specific topics. · Talk about how everyday devices can be controlled. · Know that devices and actions on screen may be controlled by sequences of actions and instructions from a controller. · Create a sequence of instructions to control a programmable robot (such as a Beebot) to carry out a pre-determined route to include direction, distance and turn. · Use a program like ALEX to create a simple program of algorithms to perform actions. · Discuss how to improve/change their sequence of commands. · Find and repair (debug) the mistake in a sequence of algorithms. |
Outdoor Learning Opportunities |
Activities such as… Emergency services bike role play, climbing wall, habitats/maps, woodwork, treasure hunt, camp fire/cooking, gardening/maintenance, archery, woodland crowns, games in the woods, weather, art using natural materials, bug hunting and identification, mud kitchen potion making, bird feeders/watching, litter picking, pond dipping and den building. |